WEDNESDAY EASTER CAMP

WARM UP - 9:15am - 9:25am - SAQ

BALL MASTERY - 9:30am - 9:55am - DRIBBLING & RUNNING WITH THE BALL (2 PRACTICES)

COACHES - SET UP BOTH PRACTICES AND MOVE TO PRACTICE 2 AFTER 12 MINS (REFER TO STAR COACHES INTERVENTION POINTERS)

PRACTICE 1 - BALL MASTERY INTO PRESS

Overview:

Setup two 10 x 10 areas with two teams split into a box each with a ball each. Players can use the Football DNA ball mastery ‘Toe Taps L-Push Behind, Toe Tap Roll Chop’ as they travel around their square. The coach calls a number i.e. number 1, that number from each square must travel to the other square and try to win a ball from a player from the other team and return it to their box.

Coaching Points:

Deny: Once their numbers are called, the defender them should look to quickly enter the box and apply pressure onto the attackers and win the ball from them. To deny them space they should look to force them out of the square and attempting to win the ball.

Delay: If the defender cannot win the ball quickly against an opposition player, they may look to force them a certain way by positioning their body shape to force them outside of the square.

Deflect: The defender should look to slow down upon their approach when defending 1v1, as well as getting side on and be on the outside of the ball an arm’s length away from the attacker to force them one way. This will help them with also forcing them outside of the square and not giving the attacking players the opportunity to manipulate their ball out of it.

Defend: Defenders should look to use their body when defending 1v1 and decide whether they need to win the ball on their front foot, or their back foot. The back foot should be used for emergency defending if they cannot win the ball on their front foot. Defenders should look to try and keep the ball once they’ve won the ball and return quickly back to their square by travelling with it.

Progressions:

  • Once a ball is removed from the square by a defender, the attacker who lost the ball is now available to receive and pass with other footballs. Play until there is no footballs left.

PRACTICE 2 - GUARDIANS & GOBLINS

Overview:

Setup an area with four or five coned boxes within it. The ‘guardians’ are the defenders, who have to stop the ‘goblins’ from being able to pass the treasure ‘footballs’ through the boxes ‘safe.’ The guardians are able to stand inside any box, as well as leave their boxes too. They cannot tackle, but they’re able to intercept passes between players. If they do this, they can return a football and place it inside the box. If the goblins are successful in passing through a box without having their ball intercepted, they are able to release one football from one of the boxes. Play for a set amount of time and change roles. If the defenders manage to get all footballs into the boxes, they win the game.

Coaching Points:

Eyes Up/Scanning: As the player with the ball is dribbling around the area, they should look to keep their eyes up to identify space, open boxes as well as where their partner is too. Players should continually scan to help them to be aware of their surroundings. The player receiving should look to scan and adjust their body shape before they receive the ball to help them to take their first touch into the space they want to travel into.

Use of Both Feet: Players should look to use both feet when passing and receiving and should explore different surfaces and types of passes to play through the boxes. Using both feet to pass will help players to play quicker and prevent the defenders from being able to intercept the ball.

Surfaces of the Feet: Using different surfaces of the feet will affect the weight of their pass and players should explore how different surfaces will change the type of pass that they can play to their partner. Depending on where the defender is or where their team-mates are, using different types of passes will be needed to prevent the defenders from being able to intercept the ball as well as allowing the player receiving the ball to be able to control it.

Open Body: Before players receive the ball, they should be encouraged to have an open body to be able to see the person they are looking to receive from but also the space that they wish to travel into as well. An open body shape in this game will also help players to be able to play quicker and recognise where the free boxes are.

Progressions:

  • Receivers have to receive inside a box before which will make it more difficult as they will be closer to the defenders. You can also progress to defenders being able to tackle as well as intercept passes too.

FREE PLAY - 10:00am - 10:30am 

BREAK - 10:30am - 10:45am 

TECHNICAL CAROUSEL - 10:45am - 11:45am 

PRACTICE 1 - 1ST TO SCORE WINS (MATT H) 

Overview:

Setup an area and split the pitch into two with a goal at either end. Organise two teams with each team having five balls each and play 3 v 2 with the attackers scoring past the goalkeeper. To make it competitive, the team that scores the most within two minutes wins. Defenders score by running the ball over the half way line and if they do this, they get a point. If the ball goes out of play, or the defenders score, one attacker must collect the ball from the middle to relaunch the attack. Add all the points together after each round of 5 footballs and regularly change the attackers and defenders.

Coaching Points:  

Movement/Creating Space: As the attacking team has an overload, they should look to create width and depth to help them to play between and beyond the opposition team. Players should look to move to create overloads which will help them to exploit space. If a defender follows an attacker, other attackers may look to move into that space that has been vacated.

Combination Play: In this game, attackers will need to combine quickly to move the two defenders as well as to help them to create opportunities to be able to score. Encourage players to combine in areas where they have an overload against the defender with movements such as over and underlaps. 

Awareness/Decision Making: Players in this game should be continually looking to scan what’s around them to help them to identify spaces that they can exploit. In this game as the attackers are playing 3 v 2, they should look to identify with and without the ball opportunities to create overloads as well as space that they can exploit too. 

Finishing: The area of the pitch will change the types of finishes that players need. Players may be able to get shots away from crosses, outside of the box as well as inside of the box too. Encourage players to get shots away on both feet to ensure they don’t lose opportunities to shoot and give the defenders time to block shots.

Progressions:

  • The GK starts with the ball and plays out 2 v 3. One of the attackers can move into the safe zone to receive and turn.  If the defenders win the ball back, they now play into their attackers to make the game transitional.

PRACTICE 2 - 1v1 CONTINOUS (LUKE)

Overview:

Set out 2 goals 15 yards apart on the same line and split the group into two equal teams. A team starts in line with each goal 20 yards out with a ball each. The practice starts with one player driving out and trying to score in their goal, once their shot has been taken they sprint across to the 2nd goal where they are faced with an attack from the other team. This player can start their dribble as soon as the previous player has shot. This sequence is repeated working alternate sides for as long as you want for e.g 2 minute rounds. The aim is to be a continuous practice so plenty of balls are needed.

Coaching Points:

Dribbling Technique: Players need to display good technique by keeping the ball in front of their body and remain balanced keeping the ball under control. Eyes should be up seeing the space in front plus the recovering defender to know how big touches can be and which direction to move into. Players should use minimal touches when they have lots of space but smaller touches when the defender is near and the use of 1 v1 moves to get past them.

Execution of Finish: The quality of finish is important to make sure the strike results in a goal or the goalkeeper making a good save that could possibly produce a rebound. The technique selected will depend on distance and angle from the goal with strikes further out being with the laces and driven. If closer in and not much power is need a firm side foot into the corners will be a good option. With any finish, players need to make a strong connection with the ball and be confident.

Reaction & Recovery: As soon as the shot has been struck, the player must sprint as fast as possible to get across and apply pressure to the oncoming attacker. If the player is too busy watching their shot they will loose precious time in preventing a goal being scored. The player has to show a willingness to work hard and stop any shot from the attacker.

1 v 1 Defending: If the defender can get across and delay the attacker that is the best case scenario. This now gives the defender some good control and can force the attacker away from goal using their body shape angling in one direction. The defender must get across quickly but also be composed and slow down at the correct time to get into a 1 v 1 defending stance. If the defender doesn’t slow down it will be very hard for them to change direction against the attackers momentum. At times the defender will need to ’emergency defend’ doing anything they can to stop the shot by getting their body in the way.

Progressions:

  • Extend the duration of the practice for e,g 3 minute rounds x 4 with 1 minute rest depending on the amount of players.

PRACTICE 3 - THE WASPS NEST (JUDE)

Overview:

Setup an area with a circle(nest) in the middle. Inside the circle in the middle are defenders (wasps) without the ball who have to one at a time come out of the circle to try and win the ball back. The players on the outside, have to keep their ball in play and retain possession. If the defenders win the ball, they have to return it back into the circle to gain a point and the round begins again with another ball being played out and a new defender coming out to try and win the ball.

Coaching Points:

Eyes Up/Scanning: The attackers in the area that are keeping possession must continually look to check their shoulders and keep their eyes up throughout the game. Players that are able to do this well will be able to make good decisions of where and what type of passes to play to help the team retain possession.

Use of Both Feet: The use of both feet during this possession game will allow players to be able to make quicker decisions to help the team keep possession of the ball as well as being able to open their body up to allow them to see players on the other side of the square. Encourage players to use both feet throughout the game to ensure they continue to have an open body before receiving the ball.

Open Body: Before players receive the ball, they should be encouraged to have an open body to be able to see the person they are looking to receive from but also the person that they’re playing too and the defender. An open body in the game will allow players to make better decisions before, during and after they’ve received and passed the ball.

Passing: Players should look to be accurate with their passes by exploring different types of passes, speeds and surfaces to help them keep the ball during this game. Due to having a larger space, players may now need to play longer passes to help them to switch play to help their team keep possession of the ball.

Progressions:

  • The coach can now call the number of players that can come out and defend at one time or add a scoring system for the number of passes that they need to make before they can score.

PRACTICE 4 - RACING IN NUMBERS (JAMES)

Overview:

Setup a pitch with players lined up on the outside of the pitch on opposite sides. The coach calls a number, whatever number they call that number of players have to move through the SAQ equipment (ladders, hurdles etc) to enter the pitch and the coach then passes the ball to the first team that gets onto the pitch. As soon as players have entered the pitch, they then play against each other in a normal small sided game. Once the ball goes out of play or the game has gone on for too long, players return back to their lines ready for the coach to call out the next number.

Coaching Points:

Eyes Up (Scanning): Before the attacker receives the ball, they should look to scan and identify where the best space is. When the players receive the ball, they need to recognise whether they need to pass or whether they can take bigger touches to begin running with the ball into the space that’s in front of them.

Use of Both Feet: Using both feet will help players to be able to dribble and evade the defenders during the game. Travelling with the ball on the furthest foot from the defender will help them hide the ball from the defender and coaches should reinforce this by challenging the players to ‘hide their ball.’

Surfaces of the Feet: Using different surfaces of the feet such as: laces, outside, inside and sole will help the players explore different ways of manipulating the ball as well as dribbling into the space too. When running with the ball, players should try to take larger touches to move the ball into the space in front of them to help their team attack quickly.

Change of Speed: By players changing speed it will help them to ‘explode’ and move into the attacking half quickly. Likewise, if they cannot see space infront of them they may need to look to pass the ball or move the ball with smaller and quicker touches to dribble into the spaces.

Progressions:

  • Increase the number of players that are called out at one or make the area smaller which will make it more difficult for players to find space throughout the game.

PRACTICE 5 - CONE BALL (JACOB)

Overview:

Split a pitch into two with cones placed down through the middle of the pitch with a ball on top of each of them. Organise two teams, with one team either side of each of the cones. Players have one ball between two and have to simply strike to hit the ball of the cone in the middle. Players get one point for every time they hit the ball off the cone and to make it competitive keep scores. Rotate players regularly to play with different partners.

Coaching Points:

Striking Approach: Help players with their approach to the ball (at an angle) where they place their standing foot (beside the ball and aiming towards the ball on top of the cone) as well as what surface and follow through they go with.

Use of Both Feet: Encourage players to ball try and hit the ball off the cone with both feet. Players should explore different types of ball striking techniques on both sides such as a chip, lob, curled, driven etc.

Striking Surfaces: Challenge players to try striking with different surfaces i.e. laces, outside or inside throughout the game. Position yourself as a coach next to the players that are striking the ball and support each individual with their ball striking.

Control: To help players to be able to try and hit the ball off the cone in the middle, players should look to get the ball out of their feet with their first touch to help them with their approach as they go onto strike the ball.

2 x 15 MINS CONDITION GAMES - 11:50pm - 12:20pm 

PRACTICE 1 - KEEP IT NICK IT (JUDE, JACOB & LUKE)

Overview:

Setup a 40 x 25 yard pitch with a goal at each end and 5 v 3 (with 2 waiting defenders) + GK’S.The 5 possession players score a point by receiving the ball from either GK, and keeping possession to switch play to the other GK. If the 3 defenders win the ball back, they try to score in the goal within the half they won possession. At any time they choose, the defending team can swap 2 players to give them a rest.

Coaching Points:

Positioning: The possession team should disperse when they have the ball and provide width, height and depth to make it difficult for the defending team to win the ball. Players should look to adopt positions in between gaps of the defenders to receive in greater space and with more time.

Body Shape: Players should try to open their hips and shoulders up in order to turn the game forwards and advance the ball into the opposite half quickly.

Passing: A high ball speed is encouraged to make it challenging for the defenders to win the ball. Angled passes into player’s feet allow them to turn and progress the ball forwards.

Counter Pressing: The possession players should counter press immediately after losing possession to prevent the opponents creating an opportunity to score a goal.

Progression:

  • The pass into the GK has to be 1st time.
  • Add an extra defender to create a 5 v 4.

PRACTICE 2 - BINGO (MATT H, JAMES & LUKE)

Overview:

Setup a small pitch and split it into two halves with a goal either side and as well as two teams. Have a whiteboard in the middle of the pitch with different types of finishes on it such as: headers, volleys, half volleys, power, curled, one touch, sweaty etc. Each team has to try and complete the board in the small sided game by finishing with the different type of finishes that are on the board. The first team to complete the board with all the types of finishes wins the game.

Coaching Points:

Eyes Up: Players should be looking to recognise both where the defender(s) are as well as the goalkeeper and trying to create space for them to get their shots off. Players that keep their eyes up will be able to recognise when is the right time to shoot and they should be encouraged to shoot quickly and not hesitate before taking their shot.

Use of Both Feet: Players should be encouraged to shoot on both feet to ensure they don’t lose their opportunity to get a shot at goal. Players that hesitate when an opportunity arises because they don’t feel as comfortable on a particular foot will find it more difficult to get shots away in this game. Constraints can be used to help players use both feet throughout the game to build their confidence.

Ball Striking Surfaces: Players should explore different surfaces but also different ways to finish in this game. To support this, get players to select the different types of finishes that they want to try on the bingo board. This ownership will help players to explore these different ways of finishing in a creative manner.

Decision Making: Throughout the game players should be identifying when is the right time to pass, dribble or to shoot based on the situation that they’re in. Encourage players to find their team-mate in space who may be in a better position to score for the team.

Progressions:

  • Individual players have to complete the board and it’s the first individual to use all the different techniques to score that wins.

LUNCH BREAK - 12:20pm - 12:50pm 

SKILLS GAMES - 12:50pm - 1:20pm

PRE-ACADEMY GROUPS (JAMES, JUDE & JACOB)

  • PRACTICE 1 - PENALTY SHOOT OUT
  • PRACTICE 2 - CROSSBAR CHALLENGE

ACADEMY GROUPS (MATT H & LUKE)

  • PRACTICE 1 - LIGHTNING
  • PRACTICE 1 - LIGHTNING

TOURNAMENT - 1:25pm - 2:45pm 

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