THURSDAY EASTER CAMP

WARM UP - 9:15am - 9:25am - SAQ

BALL MASTERY - 9:30am - 9:55am - DRIBBLING & RUNNING WITH THE BALL (2 PRACTICES)

COACHES - SET UP BOTH PRACTICES AND MOVE TO PRACTICE 2 AFTER 12 MINS (REFER TO STAR COACHES INTERVENTION POINTERS)

PRACTICE 1 - DRIBBLING TUNNEL TAG

Overview:

15 yards x 15 yards area, each player has a ball except the playing who is the tagger. Each player spreads out in space and tries to keep the ball away from the tagger. If you get tagged you must hold the ball over your head until a player plays a ball between your legs. The attacker must try and tag all the players to win the game. 

Coaching Points: 

Awareness: The attackers must be aware of where the tagger is at all times using the spaces behind them to stay out of sight. It’s also important to be aware of other attackers who are dribbling around the area to avoid reducing your own space. 

Decision Making: Which way should I go? How many taggers are there? Where is the tagger looking? Which way should I go? It’s important to constantly make decisions depending on the context of the tagger and the players around the area. 

Dribbling Technique: If I want to change direction, speed and keep the ball close to my feet it will be important to manage the weight of touch and use different parts of my feet to be successful. 

Change of Direction: In this game the attackers will be constantly trying to get away from the tagger, it will be important to try and go in the opposite direction to the tagger and for this reason, there will be a lot of changes of direction and changes of pace. 

 Progressions:  

  • More than one tagger. 

PRACTICE 2 - DRAG RACES

Overview:

Setup a pitch with four boxes in each corner with two players per box with a ball each. Players manipulate the ball in their boxes, getting lots of different touches of the ball (have a player that leads the race and the player in second has to chase them around the box to tag them). If tagged they reverse roles. Once the coach calls change, players leave their ball and race to the next box. The first player to get to the ball wins the race and then becomes the leader when they begin to move the ball around their area again. Change the direction that they players race to and also change pairs to keep the game varied.

Coaching Points:

Eyes Up/Scanning: As players travel around the area with their ball, they should keep their eyes up and continually been scanning to help them to manipulate the ball into space. The player chasing the leader, should also be keeping their eyes up to help them to recognise the direction that the leader is going with their ball to help them catch them.

Ball Manipulation: Players using different surfaces of their feet will help them to manipulate the ball in the area by changing direction with different surfaces of the feet. The leader should look to use speed and quick changes of direction to help them to evade the player chasing.

Speed: Once the players hear the coach call ‘go’ they need to react quickly and sprint in the direction that they’re going. Players should not slow down until they enter the new box and quickly get to the nearest football in that area to win the race.

Reactions: As players are manipulating the ball around the area, they should be keeping their eyes up and scanning to see where the coach is as well as getting themselves ready to hear ‘go’. Players that adjust their body shape quickly to face the direction they need to go will gain advantage as they will be able to move the direction they need to quicker.

FREE PLAY - 10:00am - 10:30am 

BREAK - 10:30am - 10:45am 

TECHNICAL CAROUSEL - 10:45am - 11:45am 

PRACTICE 1 - BREAKING THE BOX TO FINISH WIDE (MATT H) 

Overview:

Setup a 25 x 25 area with a goal and a goalkeeper either side as well as a target player by each goal acting as a wide player without a ball. Inside this area, set up a 10 x 10 box with players having a ball each performing the Football DNA ball mastery skills ‘Slides, Toe Tap Stepover’ inside the middle box. Organise two teams, with players being given a number each, when the coach will call a number that number from each team then must play into a wide player and look to then receive a cross and finish, the first person to score wins a point and after their turn they are then to take the wide players place with the wide player then returning to the middle box.

Coaching Points:

Eyes Up: Whilst players are performing ball mastery, they are to keep their eyes up to help them to manipulate around other players. Once their number is called, they must look to play into their wide player as quickly as possible to win the race against the opposition player.

Speed of Attack: As soon as their number is called, each player should look to play into the wide player as quickly as possible and run forward ready to finish from a cross.

Timing of Run: After playing into the wide player the attackers should look to hold their run in anticipation for where the ball will be crossed too. Players should also look to communicate with their hands or by calling out where they want the cross to be played as well.

Finishing Technique: Depending on where the cross is played, players should look to adapt their finishing technique but also players will need to be able finish on both sides to help them finish quickly if needs be too.

Progressions:

  • To challenge the attackers further, add goalkeepers as well as defenders to make it more difficult for the attacker to score.

PRACTICE 2 - 2 TOUCH FINISHING (LUKE)

Overview:

The drill starts with an angled pass into the server from the player finishing on goal. The server returns the pass at angle for the player to run onto and take a positive first touch in between the mannequins. The player is now 1 v 1 on goal against the Goalkeeper and should finish. The drill is continued with a player from the opposite side performing the same action working the other way.

Coaching Points:

Positive First Touch: The first touch is very important to setup the finish against the Goalkeeper. It should be in the path of the centre forward so they don’t have to break stride which will slow them down. If the touch is too wide it will narrow the angle down and give the player less goal to score in.

Angle of Approach: When the player has passed the ball into the server they should run according to the balls path at the right time. Enough depth should be given to allow space for the return pass from the server which will then give the player more space to take touch away from mannequin(defender). Head & Eyes should be up and make contact with the server to check path of ball & position of Goalkeeper so footwork can be adjusted if needed.

Balanced Body Shape: The player should remain in a comfortable balanced shape whilst running onto the ball being returned from the server. This will allow change of direction if the timing of run is wrong or the pass is poor. When finishing, it is important the player performs the final action (finish) when body weight is correct and not off balance.

Finishing Across Goal: The finish will depend on the position of the goalkeeper in relation to the ball and goal. Generally the goalkeeper will narrow the angle and protect the front post area. Finishing across goal is encouraged because, if the Goalkeeper parries the ball the rebound is more likely to fall into the path of another attacking player to score from within the penalty area. When striking the ball the player should select the surface they wish to use and make good contact.

PRACTICE 3 - SHOOTING DRILL (JUDE)

Overview:

A simple shooting drill that focuses on unopposed striking of the ball working in pairs. Players perform 5 passes between each other before one of them takes a positive first touch in front to strike at goal aiming to hit the target as a minimum outcome.

Coaching Points:

Weight & Quality of Pass: For the 5 passes, the aim should be to produce it one touch, but two touches can be taken to start with focusing on returning the ball back their partner with the side of the foot. You could progress to longer passes focusing on different passing techniques.

First Touch: When the time comes to strike at goal, the first touch before is important to setup the attempt. The player should push the ball out of their feet into space allowing room to run onto the ball and strike. The angle of the first touch is important, putting it into space that is not too wide from goal but also not too straight.

Execution of Shot: The strike on goal could be driven with the laces with the aim of keeping the ball low getting their head over the ball with weight forward. It may also be appropriate for a side foot placed finish depending on the pace and position of the ball. The player should see the position of the goalkeeper before striking the ball by keeping their head/eyes up before, during and after their first touch. Whichever selection of surface is chose, the player needs to focus on gaining a good connection with the ball generating enough power to score or make it hard for the goalkeeper to catch.

Follow In: Both players must follow in for any rebounds after striking the ball. Don’t admire the shot, run towards the goal for any loose balls the goalkeeper has parried.

Progressions:

  • Make it competitive with players counting goals against partner or in pairs.

PRACTICE 4 - SHOOTING BINGO (JAMES)

Overview:

Setup a pitch with two goals and an area in the middle with all players having a ball each and given a number each. The players are manipulating the ball around the area and once their number is called by the coach, they have to leave their area and score in one of the goals. Once they have had their shot, they get their ball and return into the box ready for their number to be called again. To ensure the players have plenty of repetition make the area small and call multiple numbers at once. To add competition, set up the game to be based around the first player to score with their inside, outside and laces on both feet to win!

Coaching Points:

Eyes Up/Scanning: As players are dribbling around the area, they should be keeping their eyes up and scanning whilst manipulating their ball. When scanning, players should be looking at the best space to move into. Once their number has been called, they should react and look to move the ball quickly outside of the box to be able to score.

Use of Both Feet: Encourage players to manipulate the ball with both feet but most importantly due to the session focus encourage players to use both feet to shoot. To support this, you may put some constraints in place i.e. alternate which foot you shoot with per turn.

Striking Surfaces: Challenge players to try striking with different surfaces i.e. laces, outside or inside when they leave the box. To support this, you may need to position yourself by the goal to help players with their approach to the ball (at an angle) where they place their standing foot (beside the ball and aiming towards the goal) as well as what surface and follow through they go with.

First Touch: Players should look to take their touch out of their feet in this practice to help them to move into space quickly and help them with their approach as they look to get their shot away. If there isn’t much space, players may need to take a smaller touch to get outside of the box to evade other players.

Progressions:

  • Add a defender in front of each of the goals that can win the ball and prevent the attacker from being able to score.

PRACTICE 5 - SUPER SHOT (JACOB)

Overview:

Setup a small 15 x 15 area pitch and split it into two halves with a goal either side and as well as two teams. Each player in the team is given a number i.e. 1, 2 and 3. When the coach calls that number, those players enter the pitch and the coach feeds in a ball. The objective of the game is to play until someone scores. If a player misses the goal, they must go and fetch their ball whilst the game continues with another ball. Once a goal has been scored or time has run out players have to return to their team and wait off the pitch ready for the new number to be called. Players can only score by shooting in their own half.

Coaching Points:

Eyes Up: Players should be looking to recognise both where the defender(s) are as well as the goalkeeper and trying to create space for them to get their shots off. Players that keep their eyes up will be able to recognise when is the right time to shoot and they should be encouraged to shoot quickly and not hesitate before taking their shot.

Use of Both Feet: Players should be encouraged to shoot on both feet to ensure they don’t lose their opportunity to get a shot at goal. Players that hesitate when an opportunity arises because they don’t feel as comfortable on a particular foot will find it more difficult to get shots away in this game. Constraints can be used to help players use both feet throughout the game to build their confidence.

Ball Striking Surfaces: Players should explore different surfaces but also different ways to finish in this game. As they have to get their ball if they miss, they may need to focus on how they can ‘place’ their finish to help them be more accurate rather than focusing on power. Likewise, the use of the toe or outside may help players get shots away quicker and can be used to hide when they’re going to shoot (body shape means defender and goalkeeper won’t anticipate it)

Ball Manipulation: If players cannot get a shot away because it’s being blocked by the defender, they should look to use different ways of manipulating the ball to move both the defender and the goalkeeper to create goalscoring opportunities for themselves.

Progressions:

  • Multiple numbers can be called at one time and/or one player from each team is allowed to play in the opposite half of the pitch and can be used to set or rebound shots.

2 x 15 MINS CONDITION GAMES - 11:50pm - 12:20pm 

PRACTICE 1 - BOUNCE & ROTATE (JUDE, JACOB & LUKE)

Overview:

Setup a 40 x 25 and organise three teams of four as well as a goalkeeper in either goal. Two teams are playing against each other, with the other team acting as target players on the outside of the pitch. As soon as a goal is scored, the team that has conceded leaves the pitch and the target players replace them. Add a time limit in case the games last too long.

Coaching Points:

Movement: Players are encouraged to create space by moving to create both width and depth on the pitch. Players off the ball should look to identify how they can make an overload with their movement to help the player on the ball as well as moving to help them combine with their team mates as well.

Decision Making (Finding Overload): The player on the ball should look to play with their eyes up looking to make overloads and selecting the appropriate skills to change direction and find their team mates. As they will be able to play to the outside target players they can use them to combine as well.

Receiving Skills: Players should look to receive where they’re able to play forwards to enable them to attack quickly with an open body shape. If there is space in front of them, they should look to move into that space with a large first touch when receiving. If they’re under pressure when they receive, they may need to receive to protect the ball from the defenders.

Combination Types: Within the small sided game, a Give & Go will help the players combine around the defenders, particularly when they have an overload. Underlaps and Overlaps should be used to create space for the player on the ball but also to make forwards runs towards the goal that you’re looking to attack too. Use the outside players to help with different combinations as well to create goal scoring opportunities.

PRACTICE 2 - ATTACK v DEFENCE (MATT H, JAMES & LUKE)

Overview:

Setup on half a pitch with one team defending the main goal and another team starting on the half way line attacking it. The attacking team has 5 footballs to score, with the defending team having to try and defend their goal and win the ball back and score in either of the target goals. If either team gets a goal, they get a point. After the 5 footballs have been played, players swap roles with the other team.

Coaching Points:

Eyes Up: Players should be looking to recognise both where the defender(s) are as well as the goalkeeper and trying to create space for them to get their shots off. Players that keep their eyes up will be able to recognise when is the right time to shoot, pass or dribble.

Use of Both Feet: Players should be encouraged to shoot on both feet to ensure they don’t lose their opportunity to get a shot at goal. Encourage players depending on the area of the pitch to use the correct foot to help them to get a shot away quickly at goal.

Striking Surfaces: Challenge players to try striking with different surfaces i.e. laces, outside or inside when striking the ball across to the other side. As this game is focused on players finishing, encourage players to explore different ways of finishing whilst trying to hit the target.

Decision Making: Throughout the game players should be identifying when is the right time to pass, dribble or to shoot based on the situation that they’re in. Encourage players to find their team-mate in space who may be in a better position to score for the team.

Progressions:

  • If the attacking team scores, they stay on. If the defending team wins the ball, they then swap roles with the other team.

LUNCH BREAK - 12:20pm - 12:50pm 

SKILLS GAMES - 12:50pm - 1:20pm

PRE-ACADEMY GROUPS (JAMES, JUDE & JACOB)

  • PRACTICE 1 - PENALTY SHOOT OUT
  • PRACTICE 2 - CROSSBAR CHALLENGE

ACADEMY GROUPS (MATT H & LUKE)

  • PRACTICE 1 - LIGHTNING
  • PRACTICE 1 - LIGHTNING

TOURNAMENT - 1:25pm - 2:45pm 

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