WARM UP - 9:15am - 9:25am - SAQ





Setup an area and split the area into four channels with flat markers or cones. Organise players at the beginning of the corridor all with a ball each. Set players work in groups of 4 – next player starts when one in front turns at end of the area.

  1. Dribble to end of corridor, turn and dribble back.
  2. Dribble and visit all other corridors before turning at end of yours and dribble back.
  3. Dribble to end of corridor, turn, visit all others and then back.
  4. Dribble and visit all others, turn at a different corridor and dribble back home visiting all.

Coaching Points:

Eyes Up: As players travel across the area they will need to keep their eyes up to help them to move through the different channels with the ball, but also to avoid bumping into other players around them.

Ball Manipulation: The players should be encouraged to use different types of surfaces and ways of manipulating the ball with both feet. Encourage players to also look at different ways in which they can move the ball i.e. direction.

Speed of Touches: Encourage players to use short, sharp touches to help them to travel with the ball through the channels. Players should look to keep the ball close to their body to help them to take quicker touches of the ball, but also being ready to change direction and change speed to evade other players.

Use of Both Feet: Players should be encouraged to use both feet as they manipulate the ball through all the channels. This will help players to practice with different surfaces on either foot to help them to be comfortable on both sides whilst dribbling/travelling with the ball.



Setup an area with four or five coned boxes within it. The ‘guardians’ are the defenders, who have to stop the ‘goblins’ from being able to pass the treasure ‘footballs’ through the boxes ‘safe.’ The guardians are able to stand inside any box, as well as leave their boxes too. They cannot tackle, but they’re able to intercept passes between players. If they do this, they can return a football and place it inside the box. If the goblins are successful in passing through a box without having their ball intercepted, they are able to release one football from one of the boxes. Play for a set amount of time and change roles. If the defenders manage to get all footballs into the boxes, they win the game.

Coaching Points:

Eyes Up/Scanning: As the player with the ball is dribbling around the area, they should look to keep their eyes up to identify space, open boxes as well as where their partner is too. Players should continually scan to help them to be aware of their surroundings. The player receiving should look to scan and adjust their body shape before they receive the ball to help them to take their first touch into the space they want to travel into.

Use of Both Feet: Players should look to use both feet when passing and receiving and should explore different surfaces and types of passes to play through the boxes. Using both feet to pass will help players to play quicker and prevent the defenders from being able to intercept the ball.

Surfaces of the Feet: Using different surfaces of the feet will affect the weight of their pass and players should explore how different surfaces will change the type of pass that they can play to their partner. Depending on where the defender is or where their team-mates are, using different types of passes will be needed to prevent the defenders from being able to intercept the ball as well as allowing the player receiving the ball to be able to control it.

Open Body: Before players receive the ball, they should be encouraged to have an open body to be able to see the person they are looking to receive from but also the space that they wish to travel into as well. An open body shape in this game will also help players to be able to play quicker and recognise where the free boxes are.


  • Receivers have to receive inside a box before which will make it more difficult as they will be closer to the defenders. You can also progress to defenders being able to tackle as well as intercept passes too.

FREE PLAY - 10:00am - 10:30am 

BREAK - 10:30am - 10:45am 

TECHNICAL CAROUSEL - 10:45am - 11:45am 

PRACTICE 1 - Passing & Receiving Techniques Awareness (MINTY) 


Setup a 15 x 15 area with one player in the middle and 4 players on a side each with 3 of these 4 players needing a ball each. The player in the middle receives a ball from any server and then must pass to a player without a ball. The practice can be progressed to aerial serves or increasing the distance of the area for longer passes.

Coaching Points:

Footwork: The middle player needs to be on their toes ready to move into line with the ball for any misdirected passes but also to shift their feet to line up with the player they are passing to. Also they should look to open up their body to receive the ball so they can play the next pass quickly.

For aerial serves, players will need to adjust to the flight of the ball to control with the desired surface.

First Touch: The first touch is important in this practice to setup the pass out. Players will want the first touch to go in the direction of the pass so they can perform the pass quickly. The direction of the touch will depend on where the spare player is with the middle player knowing this before they receive. Encourage players to use different surfaces to deal with the different services and also develop different ways of receiving like using the outside of the foot.

Awareness: This practice is mainly about knowing where the spare player is which requires the middle player to constantly check shoulders to see the position of the footballs. All the time, they need to be scanning and thinking about who has a ball and who hasn’t. This becomes harder when players can pass around the outside so extra importance of scanning is needed then.

Quality of Pass: After a good first touch, the pass out must be well weighted so the player can receive it and play off two touches. The pass should be firm and along the ground making it easier to control. If passes a fizzed in too hard, the receiver will have to take more touches which could slow the middle player down. The passes into the middle player need to be good as well to enable quick play.


  • Players on the outside can pass their ball to each other to make it harder for the player in the middle to find the spare player.
  • Players on the outside to serve the ball aerially with their hands.


  • Take a ball out so there is two spare players at a time.



Set out 2 goals 15 yards apart on the same line and split the group into two equal teams. A team starts in line with each goal 20 yards out with a ball each. The practice starts with one player driving out and trying to score in their goal, once their shot has been taken they sprint across to the 2nd goal where they are faced with an attack from the other team. This player can start their dribble as soon as the previous player has shot. This sequence is repeated working alternate sides for as long as you want for e.g 2 minute rounds. The aim is to be a continuous practice so plenty of balls are needed.

Coaching Points:

Dribbling Technique: Players need to display good technique by keeping the ball in front of their body and remain balanced keeping the ball under control. Eyes should be up seeing the space in front plus the recovering defender to know how big touches can be and which direction to move into. Players should use minimal touches when they have lots of space but smaller touches when the defender is near and the use of 1 v1 moves to get past them.

Execution of Finish: The quality of finish is important to make sure the strike results in a goal or the goalkeeper making a good save that could possibly produce a rebound. The technique selected will depend on distance and angle from the goal with strikes further out being with the laces and driven. If closer in and not much power is need a firm side foot into the corners will be a good option. With any finish, players need to make a strong connection with the ball and be confident.

Reaction & Recovery: As soon as the shot has been struck, the player must sprint as fast as possible to get across and apply pressure to the oncoming attacker. If the player is too busy watching their shot they will loose precious time in preventing a goal being scored. The player has to show a willingness to work hard and stop any shot from the attacker.

1 v 1 Defending: If the defender can get across and delay the attacker that is the best case scenario. This now gives the defender some good control and can force the attacker away from goal using their body shape angling in one direction. The defender must get across quickly but also be composed and slow down at the correct time to get into a 1 v 1 defending stance. If the defender doesn’t slow down it will be very hard for them to change direction against the attackers momentum. At times the defender will need to ’emergency defend’ doing anything they can to stop the shot by getting their body in the way.


  • Extend the duration of the practice for e,g 3 minute rounds x 4 with 1 minute rest depending on the amount of players.



Setup a pitch with a goal at either side with a goalkeeper in each of the goals. Both teams’ players are on the outside of the pitch in a line opposite one another with the coach in the middle with the footballs. Teams alternate calling out the number of players that they want to have in the game. Teams can decide whether they have an overload, underload or the same number of players as the opposition team. If a team scores with an overload it’s worth 1 point, with the same number it’s 2 points and with an underload it’s 3 points. In this game teams cannot have more than one player more or less than the opposition i.e. 1v3 isn’t allowed.

Coaching Points:  

1 v 1 Defending: In this game, players should focus on ‘shut down, sit down and show down’ when defending 1v1 against their opponents. Use this game to help teach players how they defend individually against opposition players.

Problem Solving: In this game, players will have to defend in different situations and areas of the pitch, players should look at identifying how they will defend whether they have an overload, same number or underload throughout the game.

Decision Making: Defenders will need to recognise whether they will press or drop in this game as well as how/where they will show the opposition players. Encourage players to work together as a team to decide what will give them the best chance of winning the ball back as a team.

Win It to Keep it: Encourage defenders to keep the ball once they have won it to allow them to score in the opposite goal. Players that use their body well and look to step across the attacker to come away with the ball once they have won it will be in a better position to score after they’ve won the ball back.


  • The overload/underload can be increased to being more than one, teams can now ask for a 1v3 as an example.


  • The coach now decides the number of players that go into the pitch from both teams.



Setup a pitch with players lined up on the outside of the pitch on opposite sides. The coach calls a number, whatever number they call that number of players have to move through the SAQ equipment (ladders, hurdles etc) to enter the pitch and the coach then passes the ball to the first team that gets onto the pitch. As soon as players have entered the pitch, they then play against each other in a normal small sided game. Once the ball goes out of play or the game has gone on for too long, players return back to their lines ready for the coach to call out the next number.

Coaching Points:

Eyes Up (Scanning): Before the attacker receives the ball, they should look to scan and identify where the best space is. When the players receive the ball, they need to recognise whether they need to pass or whether they can take bigger touches to begin running with the ball into the space that’s in front of them.

Use of Both Feet: Using both feet will help players to be able to dribble and evade the defenders during the game. Travelling with the ball on the furthest foot from the defender will help them hide the ball from the defender and coaches should reinforce this by challenging the players to ‘hide their ball.’

Surfaces of the Feet: Using different surfaces of the feet such as: laces, outside, inside and sole will help the players explore different ways of manipulating the ball as well as dribbling into the space too. When running with the ball, players should try to take larger touches to move the ball into the space in front of them to help their team attack quickly.

Change of Speed: By players changing speed it will help them to ‘explode’ and move into the attacking half quickly. Likewise, if they cannot see space infront of them they may need to look to pass the ball or move the ball with smaller and quicker touches to dribble into the spaces.


  • Increase the number of players that are called out at one or make the area smaller which will make it more difficult for players to find space throughout the game.



Split a pitch into two with cones placed down through the middle of the pitch with a ball on top of each of them. Organise two teams, with one team either side of each of the cones. Players have one ball between two and have to simply strike to hit the ball of the cone in the middle. Players get one point for every time they hit the ball off the cone and to make it competitive keep scores. Rotate players regularly to play with different partners.

Coaching Points:

Striking Approach: Help players with their approach to the ball (at an angle) where they place their standing foot (beside the ball and aiming towards the ball on top of the cone) as well as what surface and follow through they go with.

Use of Both Feet: Encourage players to ball try and hit the ball off the cone with both feet. Players should explore different types of ball striking techniques on both sides such as a chip, lob, curled, driven etc.

Striking Surfaces: Challenge players to try striking with different surfaces i.e. laces, outside or inside throughout the game. Position yourself as a coach next to the players that are striking the ball and support each individual with their ball striking.

Control: To help players to be able to try and hit the ball off the cone in the middle, players should look to get the ball out of their feet with their first touch to help them with their approach as they go onto strike the ball.

2 x 15 MINS CONDITION GAMES - 11:50pm - 12:20pm 



Setup a small sided game with a goalkeeper in either goal. Organise three teams, with one team based around the outside of the pitch acting as neutral players and two other teams playing against one another inside the pitch. The team that is off, can receive and pass to the players inside the pitch. In this game you will play winner stays on with a competition which could be for example ‘Golden Goal’ or first team to three goals wins. Whatever team has lost will leave the pitch and swap places for the team that was off.

Coaching Points:

Passing & Receiving: Players throughout the game should look to keep their eyes up and continually scan to help them to see space as well as their team-mates. Good decision making should be encouraged, and players should be supported on how they may share the ball with their team mates to keep the ball but also create opportunities for the team.

Hiding & Carrying the Ball: Encourage players to manipulate the ball on both sides to help them ‘hide’ the ball win manipulating it. Players that are able to shield and keep the ball on the furthest foot from the defender will be able to prevent the defender from winning the ball. When carrying the ball, players should look to keep the ball close to them unless they have space in front of them and they can move into the space with bigger touches.

1 v 1s: If players are in a 1v1 situation they should look to use speed, body feints and changes of directions to help them beat the defender. Encourage players to be creative and try different ways to beat the defender, but also to react positively if they lose the ball to win it back too. Support players with their decision of when to pass and when to go 1v1 in the small sided games.

Ball Striking: The use of both feet to finish will allow the attackers to get shots away quicker. Due to the tight pitches, players will need to look to take shots when they get an opportunity and look to place the ball into the goal rather than always going for power. In addition, players may need to use different types of passes to keep the ball but also to help them switch play or play through for example.



Setup a small pitch and split it into two halves with a goal either side and as well as two teams. Have a whiteboard in the middle of the pitch with different types of finishes on it such as: headers, volleys, half volleys, power, curled, one touch, sweaty etc. Each team has to try and complete the board in the small sided game by finishing with the different type of finishes that are on the board. The first team to complete the board with all the types of finishes wins the game.

Coaching Points:

Eyes Up: Players should be looking to recognise both where the defender(s) are as well as the goalkeeper and trying to create space for them to get their shots off. Players that keep their eyes up will be able to recognise when is the right time to shoot and they should be encouraged to shoot quickly and not hesitate before taking their shot.

Use of Both Feet: Players should be encouraged to shoot on both feet to ensure they don’t lose their opportunity to get a shot at goal. Players that hesitate when an opportunity arises because they don’t feel as comfortable on a particular foot will find it more difficult to get shots away in this game. Constraints can be used to help players use both feet throughout the game to build their confidence.

Ball Striking Surfaces: Players should explore different surfaces but also different ways to finish in this game. To support this, get players to select the different types of finishes that they want to try on the bingo board. This ownership will help players to explore these different ways of finishing in a creative manner.

Decision Making: Throughout the game players should be identifying when is the right time to pass, dribble or to shoot based on the situation that they’re in. Encourage players to find their team-mate in space who may be in a better position to score for the team.


  • Individual players have to complete the board and it’s the first individual to use all the different techniques to score that wins.

LUNCH BREAK - 12:20pm - 12:50pm 

SKILLS GAMES - 12:50pm - 1:20pm





TOURNAMENT - 1:25pm - 2:45pm