TUESDAY EASTER CAMP
WARM UP - 9:15am - 9:25am - SAQ
BALL MASTERY - 9:30am - 9:55am - DRIBBLING & RUNNING WITH THE BALL (2 PRACTICES)
COACHES - MOVE TO PRACTICE 2 AFTER 12 MINS
PRACTICE 1 - FAST DRIBBLE
Split the group into two equal teams ideally using 6 – 8 players for this one. Each team is split into two groups positioned at each end with a pole stationed in the middle 6 yards away.
The race starts at one end with a player holding a bib sprinting to the middle pole performing a 360 movement to then pass the bib onto the next player. The first team to have all players performing the action wins.
To progress the ball in introduced and the players now dribble around the pole with the bib still being exchanged. To further progress, players dribble in and out of cones before passing the bib on.
PRACTICE 2 - DRIBBLE V RUNNING WITH THE BALL
Setup a 40 x 25 area with a big goal at one end and two mini goals opposite. Players are divided into two groups starting at opposite ends all with a ball each. A goalkeeper starts in the middle of the area with the aim of trying to gather one of the attackers balls who have to run with the ball to the opposite side. If the GK wins the ball, they distribute to any of the 3 goals to score a goal. The first player across receives a point or the last player loses a live.
Decision Making: Key decisions will be if there is enough space to move into and if the goalkeeper comes towards a player can they remain in control to produce good touches and possibly some disguised moves. Players will also have to think if they need to keep the ball closer to shift it away from the GK rather than having those big touches.
Use of Laces: When running with the ball, players should push the ball out in front of them using the laces part of the foot. This will help them remain in a natural running stride with the ball at their feet and allow them to move quickly. They should focus on keeping the ball in front of them at all times with big touches to cover the ground at a good speed.
Awareness: Players will need to be aware of the goalkeepers position so they can avoid them and attack a space out of reach. They are need to be aware of the traffic of other players and when the practice progresses the position of their partner. Once players identify space they should act quickly and exploit it at speed.
Speed: To get across the area and attack the space quickly players will have to move as quick as possible using bigger touches and display good running technique in between. If closed down by the GK, players will have to change direction sharply to evade them. If players hesitate and are too slow, the space might be gone and the GK will have more time to close them down.
- Players compete against a partner opposite to reach the other side first but also get an extra point if they tag them while they are both moving across the area.
- Remove the GK or allow the GK to tag the attackers.
FREE PLAY - 10:00am - 10:30am
BREAK - 10:30am - 10:45am
TECHNICAL CAROUSEL - 10:45am - 11:45am
PRACTICE 1 - 3 TEAM FINISHING (LUKE)
Divide the players into 3 groups of 3/4 approximately 20 yards from goal. One player from each group starts 15 yards out from goal and receives a pass into their feet back to goal. They must then turn quickly and finish towards goal. The player who passes the ball in then moves into the middle for the next shot. Each players gets 1 attempt each and the team with the most goals win the competition. Players have two touches to score. If you have less numbers, adopt different number of groups.
Weight & Quality of Pass: This is really important for the finisher to receive a pass they can turn quickly with. If the pass is misdirected it could lead them further away from goal making the angle harder to score from. If the pass is too hard or bobbled in, they will struggle to setup their shot within 1 touch or have a good first touch to allow them a strike at goal from a good angle. For the progression, the quality of pass into the wide players requires good direction and pace on the ball to allow a good set back to crosser for a first time cross.
First Touch & Turn: The finisher must have a good first touch that puts the ball into a position which stays within a good angle to strike from. If the touch is too wide the finish will be harder, if the touch is too big it might allow the goalkeeper to come out and narrow the angle down. The players should practise different parts of the feet to turn with and use disguised movements like a drop of the shoulder.
Quality of Cross: The cross must allow players to finish first time and be delivered just in front of the forwards to run onto using the pace of the ball to finish. The type of cross is important to consider depending on the distance from the forwards. For closer in crosses, a firm side foot will suffice to replicate a low cross. Wider crosses will require more lofted technique, striking underneath the ball with good pace.
Execution of Finish: Making a good connection on the ball with the selected surface will produce a clean finish towards goal. The finish should be directed towards the corners of the goal or in the space the goalkeeper leaves. Before finishing, players should lift their head up to assess the angle and goalkeepers positioning. After the shot, players need to follow in for any potential rebounds.
- Two players from each group start in a designated crossing area on the outside of the area. Two remaining players combine to pass the ball wide and run towards the goal to receive a first time cross. Players rotate around.
PRACTICE 2 - 2 TOUCH FINISHING (MINTY)
The drill starts with an angled pass into the server from the player finishing on goal. The server returns the pass at angle for the player to run onto and take a positive first touch in between the mannequins. The player is now 1 v 1 on goal against the Goalkeeper and should finish. The drill is continued with a player from the opposite side performing the same action working the other way.
Positive First Touch: The first touch is very important to setup the finish against the Goalkeeper. It should be in the path of the centre forward so they don’t have to break stride which will slow them down. If the touch is too wide it will narrow the angle down and give the player less goal to score in.
Angle of Approach: When the player has passed the ball into the server they should run according to the balls path at the right time. Enough depth should be given to allow space for the return pass from the server which will then give the player more space to take touch away from mannequin(defender). Head & Eyes should be up and make contact with the server to check path of ball & position of Goalkeeper so footwork can be adjusted if needed.
Balanced Body Shape: The player should remain in a comfortable balanced shape whilst running onto the ball being returned from the server. This will allow change of direction if the timing of run is wrong or the pass is poor. When finishing, it is important the player performs the final action (finish) when body weight is correct and not off balance.
Finishing Across Goal: The finish will depend on the position of the goalkeeper in relation to the ball and goal. Generally the goalkeeper will narrow the angle and protect the front post area. Finishing across goal is encouraged because, if the Goalkeeper parries the ball the rebound is more likely to fall into the path of another attacking player to score from within the penalty area. When striking the ball the player should select the surface they wish to use and make good contact.
PRACTICE 3 - FINISH & RECOVERY (JUDE)
A fun exercise that promotes dribbling, finishing and recovery defending in one moment. Two groups of players each with a ball stationed beside a goal at either end with a GK in each. To start a player dribbles at goal and finishes once past the halfway line. As soon as that player has shot, the next player from the opposite end starts dribbling to finish at goal. The player that has just shot, then tries to recover and tackle/block the shot. This process is then repeated to produce a continuous circuit.
Dribbling at Pace: Using the laces to dribble with the eyes/head up. Carry the ball as quickly as possible to the goal before the recovering defender can intervene. Use good sized touches that keep the ball under control within distance. Failure to do this at maximum speed will allow the defender time to block.
Recovery Runs to Defend: As soon as the player has shot they must then sprint as fast as possible directly towards the player to stop the shot. Again maximum intensity is needed to have the best chance of denying a goalscoring opportunity.
Desire: Linked to the above coaching point is the willingness to run really hard and fast with the possibility of making a last ditch tackle/block putting the body in the way of the ball in anyway possible.
Execution of Finish: To score a goal, attackers must finish with composure by selecting a surface to strike the ball and making good clean contact to generate enough power. The finish should be aimed towards the corners or into a space if the goalkeepers positioning is poor. Dribbling with the head up will help identify these areas to score in.
- Add in one defender to make 1 v 1 plus a recovering defender.
PRACTICE 4 - SUPER SHOT (JACOB)
Setup a small 15 x 15 area pitch and split it into two halves with a goal either side and as well as two teams. Each player in the team is given a number i.e. 1, 2 and 3. When the coach calls that number, those players enter the pitch and the coach feeds in a ball. The objective of the game is to play until someone scores. If a player misses the goal, they must go and fetch their ball whilst the game continues with another ball. Once a goal has been scored or time has run out players have to return to their team and wait off the pitch ready for the new number to be called. Players can only score by shooting in their own half.
Eyes Up: Players should be looking to recognise both where the defender(s) are as well as the goalkeeper and trying to create space for them to get their shots off. Players that keep their eyes up will be able to recognise when is the right time to shoot and they should be encouraged to shoot quickly and not hesitate before taking their shot.
Use of Both Feet: Players should be encouraged to shoot on both feet to ensure they don’t lose their opportunity to get a shot at goal. Players that hesitate when an opportunity arises because they don’t feel as comfortable on a particular foot will find it more difficult to get shots away in this game. Constraints can be used to help players use both feet throughout the game to build their confidence.
Ball Striking Surfaces: Players should explore different surfaces but also different ways to finish in this game. As they have to get their ball if they miss, they may need to focus on how they can ‘place’ their finish to help them be more accurate rather than focusing on power. Likewise, the use of the toe or outside may help players get shots away quicker and can be used to hide when they’re going to shoot (body shape means defender and goalkeeper won’t anticipate it)
Ball Manipulation: If players cannot get a shot away because it’s being blocked by the defender, they should look to use different ways of manipulating the ball to move both the defender and the goalkeeper to create goalscoring opportunities for themselves.
- Multiple numbers can be called at one time and/or one player from each team is allowed to play in the opposite half of the pitch and can be used to set or rebound shots.
2 x 15 MINS CONDITION GAMES - 11:50pm - 12:20pm
PRACTICE 1 - RAID FIRE (SMALL PITCHES) (JUDE & LUKE)
Setup an area and split the pitch into two halves. Organise two teams with a goalkeeper in each goal. You will need to split players across both halves so that there is a 3 v 2 in the defensive half and a 2 v 3 in the attacking half. Players are locked into their halves and get one goal from scoring in their defensive half and two goals for scoring in the attacking half of the pitch. If the ball goes out of play, the ball restarts from the coaches. If a team scores, they always get the ball from the coaches when they restart the game.
Changes Of Direction: Attackers should look to use changes of direction to help them to create goal scoring opportunities. If players cannot get a shot away, a change of direction will help them to create space for them to do so.
Decision making: Encourage attackers to make decisions on whether to pass, dribble or shoot. If players cannot get their shot away, they may need to beat an opponent or play in a different direction to create an opportunity for someone else. Players will also need to decide whether they are to shoot from their own half or from within attacking half too.
Forwards Movement: Players should look to use double movements to create space for them to receive the ball. Players may look to move in different directions i.e. one player goes short and the other goes long to help them to move the defenders as they look to create goalscoring opportunities.
Finishing: Encourage players to try and finish off one or two touches throughout this game to take advantage of any goalscoring opportunities. Players should look to adjust the type of finish that they use to score as well as be prepared to finish any rebounds as well.
- One defender and attacker can move across to the other half when the ball is transferred from one half to the next.
- Remove goalkeepers from the goals and/or remove the touch limit for the attackers.
PRACTICE 2 - MULTI-BALL (JACOB & MINTY)
Setup a small sided game with two goals and organise two teams with a goalkeeper in either goal. Make the game directional. Line footballs up around the outside of the pitch and the game starts by a player collecting the ball on the outside and then attacking their goal. Once a ball goes out of play or a goal is scored, the team who would normally get possession collect a ball from anywhere and attack. Play until all footballs have been used and then restart the game by placing the footballs back around the outside of the pitch.
Movement/Creating Space: As the attacking team brings the ball into play from the outside of the pitch, the team should look to create both width and depth to help them to be able to be in a position to retain possession of the ball as well as exploit spaces left by the opposition.
Combination Play: Quick, short sharp combinations will help players to enter the pitch with their ball and create goalscoring opportunities for them and their team. Encourage players to use combinations between them, but also to move to create overloads where they can use these combinations to exploit space/eliminate defenders.
Awareness/Decision Making: Players in this game should be continually looking to scan what’s around them to help them to identify spaces that they can exploit. If a team restarts with their ball, they should look to choose a ball which is going to help them to retain but also create a goalscoring opportunity too.
Finishing: The area of the pitch will change the types of finishes that players need. Players may be able to get shots away from crosses, outside of the box as well as inside of the box too. Encourage players to get shots away on both feet to ensure they don’t lose opportunities to shoot and give the defenders time to block shots.
- Make the game multi-directional with teams being able to score in either goal.
- A football can only be brought into play once a goal has been scored, which will increase the length of each round.
LUNCH BREAK - 12:20pm - 12:50pm
SKILLS GAMES - 12:50pm - 1:20pm
PRE-ACADEMY GROUPS (JUDE & JACOB)
- PRACTICE 1 - TARGET GOALS
ACADEMY GROUPS (MINTY & LUKE)
- PRACTICE 1 - LIGHTNING
- PRACTICE 1 - LIGHTNING